TEAM PROJECT / May 2023 - sep 2023
Mushroom Mayhem: a Unity platform game

TIMELINE
May 2022 – Jan 2023
SKILLS
Game Design/Dev
software
Unity Game Engine
Adobe Illustrator
Procreate
TEAM
2x Devs (including me)
1x Designer (also me)
OVERVIEW
Exploring something new
Mushroom Mayhem is a platform game created on Unity Game Engine. The player controls a tiny mushroom character and must navigate obstacles–spikes and enemies alike–to complete various levels amongst a cozy forest.
The goal with Mushroom Mayhem was to learn more about Unity and game development in general. In addition to writing code, the project allowed for creativity in the form of asset/sprite creation and level design.
CRAFTING VISUALS
The art of the game was hand drawn and created using Adobe Illustrator and Procreate

↳ A SELECTION OF GAME ASSETS
The two essential components
Sprites
Sprites include the playable mushroom and the enemies.
Scenery
To achieve the aspect of depth, we implemented a parallax effect.
DEPTH & PERSEPECTIVE
Understanding the parallax effect
The "parallax effect" is an effect used on foliage backgrounds to create the illusion of depth and perspective. I layered the backgrounds, wrote some code, and ta-da! A moving world! Pretty cool right?
how the background layers are arranged & the end result
FUN, BOUNCY, & BRIGHT!
Creating a playful, cartoon-inspired world
We knew we wanted the game to be fun, brightly colored, and "bouncy," akin to a cartoon mushroom. We were inspired by various childhood games we grew up playing, such as the "Red Ball" series.
