TEAM PROJECT / May 2023 - sep 2023

Mushroom Mayhem: a Unity platform game

TIMELINE

May 2022 – Jan 2023

SKILLS

Game Design/Dev

software

Unity Game Engine

Adobe Illustrator

Procreate

TEAM

2x Devs (including me)

1x Designer (also me)

OVERVIEW

Exploring something new

Mushroom Mayhem is a platform game created on Unity Game Engine. The player controls a tiny mushroom character and must navigate obstacles–spikes and enemies alike–to complete various levels amongst a cozy forest.

The goal with Mushroom Mayhem was to learn more about Unity and game development in general. In addition to writing code, the project allowed for creativity in the form of asset/sprite creation and level design.‍

CRAFTING VISUALS

The art of the game was hand drawn and created using Adobe Illustrator and Procreate

↳ A SELECTION OF GAME ASSETS

The two essential components

Sprites

Sprites include the playable mushroom and the enemies.

Scenery

To achieve the aspect of depth, we implemented a parallax effect.

DEPTH & PERSEPECTIVE

Understanding the parallax effect

The "parallax effect" is an effect used on foliage backgrounds to create the illusion of depth and perspective. I layered the backgrounds, wrote some code, and ta-da! A moving world! Pretty cool right?

how the background layers are arranged & the end result

FUN, BOUNCY, & BRIGHT!

Creating a playful, cartoon-inspired world

We knew we wanted the game to be fun, brightly colored, and "bouncy," akin to a cartoon mushroom. We were inspired by various childhood games we grew up playing, such as the "Red Ball" series.

DEMO

Introductory level of the game

Thank you
for being here

Last updated: July 2025